

Keep an eye out for locations which you can fortify temporarily in case you need to rest. Mark interesting land-marks, encountered enemies, and important reminders. Get a stack of graph paper, and map out the dungeon as you go. Keep a MapĪppoint someone in the party to be the party’s cartographer. Magic items like Sending Stones, spells like Message and Telepathic Bond, or even simple hand signs can help keep you and your party safe. Any situation has the potential to turn violent, and without your whole party present things can go back quickly.Įven if you are scouting ahead of the party, you should remain within line of sight as much as possible, and you should always have a means to alert your party when things get too dangerous. If you are doing anything relevant to the plot of the adventure, it should be done while the whole party is presant. Many adventuring horror stories start by splitting the party. Splitting your party reduces your ability to respond to challenges, and vastly weakens you. Your skills complement and supplement each other. Together you can overcome great challenges and defeat mighty foes.

Rule #1: Don’t Split the Party.Ī party of adventurers is a cohesive whole, greater than the sum of its parts. No other location conveys such a crushing sense of danger and suspense. The dungeon is among the most iconic and popular adventure locations, and for good reason. DnD includes Dungeons in its name, and “Dungeon Crawl” games are a long-standing and successful genre. Dungeoneering is more than a Knowledge skill it’s a way of life.
